Christmas: order by December 12 for a mailed USB stick

Video games made for your kid

Your kid tells us the idea: the hero, the bad guys, who comes along. We build the game and send it to you, ready to give. From $59 CAD, made in Chatham-Kent, Ontario.

Metal Knight title screen: a knight in brown armour and a princess in a forest, with a Start button Trick or Treat costume screen: pick a dragon, tiger or witch costume

The first two games, made for my daughter

It started with a question: if you could have any game, what would it be? She struggled at first, so I nudged her. "You could be anything. A knight, a dinosaur... or a tiger." "OH! YES! I want to be a tiger!" Then the floodgates opened.

Every idea she added went into the game, and the games kept growing with her.

Every game on this page plays in a computer browser with a keyboard or a game controller. On a tablet or phone, connect a Bluetooth controller.

Tiger Pounce: a tiger runs through a jungle full of fruit, past a caged friend

Tiger Pounce

A tiger races through the jungle to the Golden Tiger Statue, freeing caged friends and roaring bad tigers away.

"I want there to be bad tigers and I want to be able to roar and pounce and chomp the bad tigers. I want there to be a golden tiger statue and I've gotta beat the bad tigers to the statue. The bad tigers can roar too, but their roar can't be as loud as my roar."
How it grew

She wanted it in a jungle with trees and bushes, a bowl on the statue, and fruit to collect. Then: "I want there to be purple birds and green birds and yellow birds and pink birds. I want there to be elephants and flamingos and monkeys and fish," just "doing their thing." I asked what if the bad tigers had captured some of them in cages and she had to rescue them. "OH YEAH! Let's do that!" That was the first update. Later she wanted koalas, so we added koalas.

Play Tiger Pounce
Good Witch Magic: a witch in a purple hat by a haunted house at night, with candy to collect

Good Witch Magic

A good witch on a broom turns spooky monsters friendly with her wand and gathers candy on the way to the Golden Witch Statue.

Next she wanted to be a witch, up against bad vampires, bats, mummies and skeletons, and catch them with a net.
How it grew

I was going to build the net. Then I reminded her: "You know we can do anything, right? You're a witch. Are you sure you don't want to use magic?" "OH! Yeah, that's better, let's do that!" Later she asked to fly on her broom, for power-ups, and for spiders and zombies, so in they went.

Play Good Witch Magic

Trick or Treat, her third request

After Halloween she wanted a trick-or-treat game with me in it, with costumes to pick from. We agreed that neighbourhood kids would try to scare her and she'd knock their masks off to scare them away. Then she added the best part:

“Then we get home and dump all of our candy on the couch!”

So that's what we built. She picks dragon, tiger or witch, and each plays differently: the witch rides a broom and casts with a wand, the dragon flies and breathes fire, the tiger pounces on all fours. Dad follows in a bear costume. For the second version she asked to choose Dad's costume too: bear, polar bear or deer.

At the end, the two of them dump the candy on our own couch. This one has a softer twist: at zero hearts, Dad gives her a bear hug and she keeps going.

A girl in a witch costume and her dad dressed as a bear trick-or-treat on a night street Trick or Treat: candy flies from an open door into the buckets

Metal Knight, made for a friend's son. He's 9, autistic, and plays a lot of games.

He takes losing hard, so I designed this game around that. It's a knight brawler in the style of Castle Crashers: ten kings, Shadow Knights that pull you into the Shadow Realm, metal armour to upgrade, and a smooch from the princess at the end. His mom said we could share his story.

Metal Knight: the knight faces two goblins in Greenwood Forest

What makes it fair for him

  • No game over and no lost progress.
  • Every attack shows where it will land first: blue dashed means block it, red tape and a “!” means roll away.
  • Potions drop during the hard boss fights.
  • Arrows refill with a clear sound and a callout.
  • A traveller hands over any loot you missed.
  • Each king is only a little harder than the last.

Bigger games we've built. When a kid's idea needs more, this is the range.

Satchel Storm: a hero holds off a wave of monsters in a mossy graveyard

Satchel Storm

Survivor action
Thistledown Isles: a 3D floating island with a windmill, sheep and a rope bridge

Thistledown Isles

3D adventure with wind gusts
Chordblade: a pixel-art hero swings a sword on the beat beside a goblin

Chordblade

Pixel music-combat RPG
Orbit Fuse: numbered planets circle a ring around the game's title

Orbit Fuse

One-tap merge puzzle

Hectic Hues

Colour-grab arena

How ordering works, in 5 steps

  1. 1

    Tell us your kid's idea

    Fill in the form. A drawing helps a lot, but it's optional.

  2. 2

    Get a plan and a price

    We email a short plan within 24 to 48 hours: what's in the game, the price, the delivery date.

  3. 3

    Pay when you're happy

    Interac e-Transfer or card through a secure payment link, after you approve the plan.

  4. 4

    Get the game

    As a download link, a USB stick handed over in Chatham-Kent, or a USB stick mailed anywhere else in Canada.

  5. 5

    Ask for changes

    Your kid plays it and tells us what to tweak. Every tier includes at least one round of changes.

Delivery and Christmas order dates

  • USB stick, mailed in CanadaDecember 12
  • USB stick, hand-delivered in Chatham-KentDecember 18
  • Download linkDecember 20

Deluxe games for Christmas: order by December 17.

Missed the date? Give a gift certificate: your kid tells us the idea now, the game arrives in January.

Prices in Canadian dollars

One price per game, agreed before you pay. Gift certificates cost the same as the game. A 48-hour rush build adds about 25%.

Request a game

Tell us what your kid would love to play. We reply within 24 to 48 hours with a plan and a price. You pay nothing until you approve it.

Ideas to get your kid talking

  • Who is the hero? An animal, a knight, a robot, themselves?
  • What do they do? Race, fly, collect, rescue, build?
  • Who are the bad guys, and how do you beat them?
  • Should family or pets be in it? Dad as a bear works well.
  • Favourite colours, places and music.

We reply within 24 to 48 hours. Nothing is charged by sending this.

Questions parents ask

Anything else, ask in the order form. There's no charge for asking.

What does my kid need to play it?

A computer (Windows, Mac or Chromebook) with Chrome, Edge, Safari or Firefox, and a keyboard or a game controller (Xbox or PlayStation, by USB or Bluetooth). Tablets and phones work where the game allows, usually with a Bluetooth controller. No internet is needed once it's on the computer.

Can you make it work for my kid's needs?

Yes, and it costs nothing extra. Every kid is different: tell us about sensory needs, difficulty, reading level or things to avoid (like scary parts), and we build around them, the way Metal Knight was built for a boy who takes losing hard.

What happens to the drawings and photos we send?

We use them only to make your game and never share them. We delete photos after delivery. We never put a photo of a child in a game.

What if my kid wants changes?

Mini includes one round of changes; Standard and Deluxe include two. A round is a list of tweaks: colours, a harder boss, a new pet.

Can I get a refund?

Before we start building: a full refund. If we can't deliver what we agreed in the plan, a full refund.